Feds Find a Second Life After Their World of Warcraft
Posted by PintofStout on October 18, 2006
The story from Reuters blazed trails across the internet and onto blogs and message boards yesterday that Congress is trying to find a way to tax money made from virtual resources in online games such as Second Life and World of Warcraft. Dan Miller, senior economist for the Joint Economic Committee of the U.S. Congress, talked as if this particular market was defective because no mechanism for the government gang to skim via taxes and regulation was in place; as if taxes and government are inevitable, all-encompassing, and naturally entitled. It is under these circumstances that I hereby nominate Dan Miller for Head Stooge-in-Chief in charge of the Department of Hook, Line, and Sinker Swallowing in the Bullshit Science Division. If economics is the dismal science, Miller is only making it worse.
The sad part about the entire article and the state of thought in the economic world, in general, is that it seems the entire planet has bought into the destructive illusion of Keynesian economics. It is a cruel twist of ironic fate that would actually bring the government into the real virtual world. What most would call the real world of physical players is rife with a Matrix-like illusion; from a super-entity like a government (a Voltron-like monster made up of many, many small sovereign parts) through the virtual boundaries of nations (try corralling livestock with a fence of the same nature) to the fictional currency and all the economic policy that goes with it. Apparently, like in cartoons, if nobody bothers to realize they have walked over a cliff, the hapless wanderers won’t fall.
There is something positive that can come of this, though. Perhaps we can convince the government of the futility of their real world of war and consider an existence solely in the actual virtual realm. At least we could simply log out when the farce got too absurd!